This project was developed for a class called thinking with things. The project was very short and the prompt was simple, "develop a non-standard interface that can take in input from a user and provide feedback.
Aquagesture is a water based, gesture interface. This interface identified movements in water by sensing disturbances on the top surface using data from the accelerometer and gyroscope in a WiiMote suspended in the water. This allowed me to detect and identify unique gestures like a plunge and swipe. This project was built using a WiiMote, processing, and two plastic containers.