This project was developed for a class called thinking with things.  The project was very short and the prompt was simple, "develop a non-standard interface that can take in input from a user and provide feedback.   

Aquagesture is a water based, gesture interface.  This interface identified movements in water by sensing disturbances on the top surface using data from the accelerometer and gyroscope in a WiiMote suspended in the water.  This allowed me to detect and identify unique gestures like a plunge and swipe.  This project was built using a WiiMote, processing, and two plastic containers.